Friday, 31 March 2017

SLAP Miniatures Space Dorks Kickstarter

The latest Kickstarter campaign from SLAP Miniatures has just launched, and this time it's the turn of the greenskins, or Space Dorks.

I'm a big fan of the SLAP Minis 15mm ranges, even the Global Defence Force, which some complained were too small (I will use them as a non-human race. A kind of beardless half-dwarf). The sculpting has been excellent and detailed without too much fussy stuff, and the casting is also clean and crisp.

The Space Dorkz look to continue the tradition, with some stunningly characterful models with suitably vicous looking weapons. They have a great Commie-Space-Chimp look to them, which gives them a bit of a retro look.



The Kickstarter campaign has again been kept simple. They come in sets of 25 models and you can buy multiple sets, with multiple sets getting you increasing numbers of free (random) minis up to a full free set if you buy 5.

Each set comprises:
1 Dorktator (the leader with... well, just see below)
1 Dorktenant (Second-in-command with the best uniform)
2 Boomerz (rocket launchers)
2 Grillerz (flamethrowers)
2 Quick Bangerz (LMGs)
1 Dorkter (medic with immense pistol-syringe and serrated bonesaw!)
1 Greaser (mechanic)
6 Bangerz (assault rifles)
6 Stabbers (assault troops with handgun and melee weapon)
1 Mutilator, and
1 Stinkrat.

These last two are the lizard and little beastie in the picture above.

Also available are the Space Knights and GDF minis from the previous Kickstarters, because the Dorks will need some opposition.

Space Dorks "They Don't Look Dorky"
https://www.kickstarter.com/projects/1835446295/space-dorkz-15mm-sci-fi





Tuesday, 28 March 2017

Fiddler Mech part 2

Well, this post has been a long time coming!



I started this model last year. You can remind yourself what I wrote back then by clicking on the following link: http://thecolourintospace.blogspot.co.uk/2016/06/fiddler-mech-part-1.html

It started like this:


I always knew I wanted to paint something quite intricate on it, something like a cross between a writhing mass of stuff and a canal boat...

The first effort was disappointing. Too much fuss and not enough planning. I liked the name on the bodywork, but it had to go in favour of something simpler.


So I planned it out a bit and went for a tentacl-ish pattern that flowed better.
...and there it stayed for months as I slowly added details here and there and wondered what to do to finish it off. I liked the design but it looked to clean and flat.


Until I thought of a new way to weather the thing. A thinned mid-dark grey applied around the edges followed by successively lighter greys in really thin strokes. The idea was to make it look like years worth of wear and tear. It also meant I didn't need to cover the model in tentacle designs too.


The test on the leg looked ok, so I carried on with the rest of the model. It was a bit daunting at first, scribbling over mycarefully laid out designs, but it also served to hold me bac from weathering too much of the surfaces.



I tried to keep the wear to exposed areas with more inaccessible places just shaded. In several places I added darker lines edged with white to represent deepr scars.


Not too much weathering was applied to the weapons. I think they would get regular services.










I'm happy with that.

I have another with a different loadout, not sure what I'm going to do with it yet. I don't want them to be the same, I think the model has too much character that would be lost if it was too "production line".

Possibly green. Certainly tentacley designs, but different. I may try to pose the legs so that the fiddly arm parts can reach the ground. Perhaps have it lifting something. We'll see.

The fiddler is such a great model. A lovely blend of insect, alien, robot and the threat of imminent annihilation. WhIt's nicely poseable too, and it just looks like it means business.

If you fancy your own Fiddlers (and why wouldn't you?) you can get some here: https://whitedragonminiatures.co.uk/the-fiddler-mech/

Friday, 3 March 2017

ARC fleet Hydra mech (loadout 2)

So this is the alternate loadout for my Kra'Vak mech as mentioned in my last post.


The buzz saw and claw were inspired by a Stargrunt scenario on Hyperbear's website (here http://www.hyperbear.com/sg2/sg2-scenarios-ork.html ). The scenario was created as an attempt to show the generic nature of the Stargrunt 2 rules and to give 40K players something else to do with their figures. I've never played 40K and don't intend to start now, but I'm always looking out for Stargrunt 2 scenarios, and this one sounds interesting.


The scenario requires something called an Onslaught Dreadnaught. I have googled it and don't much care for the look of it. The Stagrunt 2 stats gice it 2 heavy bolters and 2 claws. Luckily those very nice chaps at Critical Mass Games have an ARC fleet mech that looks wonderful, called a Hydra. They also have a MEcha Workshop ( http://www.criticalmassgames.com/default.asp?category=mecha ) wherein you can buy all manner of extra bits for your mechs, or presumably build your own from scratch. Importantly, they had a pair of claws. They also had a buzz saw that was too cool to pass over, so I strayed from the brief a little...

Of course, I don't want to always play with a mech that is ridiculously underarmed (in both senses of the word; it needs more firepower than demolitions gear, and it does kind of have a T-Rex look to it), so the weapons that come with the standard Hydra mech were also painted up and everything got magnets to make them easily intercangeable. At this point, I must give a huge thank you to Craig at CMG, who spotted that I hadn't realised that extra weapons require extra shoulders to mount them onto the mech, and threw a couple in for me along with the superb flamer arm that I showed off last time. That's te kind of customer service that gets repeat custom! ;)


Having never bought the figures, I'm obviously not going to be playing the scenario with Orks and Space Marines, so I needed to think of something similar. I just happened to have all these new Kra'Vak figures lying aound waiting to be painted, and a couple of their vehicles come with a smaller old sculpt KV that fit the hatch on top of the mech very nicely.  Problem solved.

I'm still not sure who to pit against them. My options are NAC from GZG, them being the natural enemies of the KV, but I also fancy using the Global Defence Forces from SLAP Miniatures. Their Space Knights would also be a natural substitution for Space Marines. We'll see. I'll paint the KV first so I have plenty of time to decide.


Sunday, 19 February 2017

ARC fleet Hydra mech (loadout 1)

I needed a mech for a scenario I found online that I want to try. The scenario was written for 40k forces, but for a different game. Not owning any 40k (and it being in the wrong scale anyway) I decided that I should replace the Orks with the lovely new Kra'Vak sculpts from GZG.

More of that later, when I've painted the alternative loadout and when I paint my Kra'Vak...

So after asking online and having a look around I settled on the Hydra mech from Critical Mass Games. Craig very kindly sent me a few extra pieces so that I can use the optional weapons I bought as well as the standard weapons that come with the Hydra and a rather nice weapon that looks like a plasma cannon of some kind. (That's it on the left of the mech in the pictures).


More on the optional weapons in a later post. I think it will really change the look of the model.


The mech itself is a great model, very clean casting with little cleaning required and it goes together very nicely with plenty of scope for posing. I ended up putting magnets in the shoulders to allow me to switch out the weapon options.


Naturally, I swapped the ARC fleet pilot for a Kra'Vak pilot from a GZG model. He's one of their older sculpts, but will represent a juve very nicely.


Hydra mech is available here: www.criticalmassgames.com/default.asp?itemnumber=AFVH8a&cat=arcfleet&rtntag=vehicles



Wednesday, 8 February 2017

Unarmed Xar

I've been rather busy painting figures for Cthulhu Wars recently but I made time to paint the latest Xar from Ground Zero Games.

A great addition to the range, I love the kung fu poses! I'll need to watch Falling Skies soon, I think...


Tuesday, 3 January 2017

Cthulhu Wars

When I started this blog, I intended it to include a certain amount of Lovecraft inspired miniature painting. That's partly the reason for the name of the blog.

That hasn't exactly happened. Well, not yet.

I am, however, about to start work on my friend's Cthulhu Wars game but because I want to keep this blog for 15mm figures as much as possible, I have decided to blog my progress with the game on my other, non-sci fi blog, Ralph's Little World.

If you're interested you can follow the progress over the next few months here:
http://ralphslittleworld.blogspot.com/

Monday, 2 January 2017

Captain Bytt and Crew

Captain Bytt and his crew are from Critical Mass Games in their mercenary range.
[Edit: I have since learned their names. They are (L-R) Mr Knocks, Captain Bytt, Nyoda, B-BE and Mr Slaps]


The detail is exquisite and looks very much like it was sculpted by the enigmatic PF, whose work I try to pick up when I spot it.
This pack is clearly a civilian/technician team, but the accompanying pack "Captain Bytt's hired guns" will give them a bit of firepower when I get round to painting then.










http://www.criticalmassgames.com/default.asp?category=mercs